KotobaMon: Shipping a 3D Browser Game With No Build Step and Self-Hosted Voice
KotobaMon shows when a 3D browser game can ship as static files, with local saves and prerecorded voice—and what teams should plan for before choosing that path.
KotobaMon shows when a 3D browser game can ship as static files, with local saves and prerecorded voice—and what teams should plan for before choosing that path.
Written recommendations from Trafik og Veje, Aarhus Municipality (2011) and AgroTech (2010).