KotobaMon: Shipping a 3D Browser Game With No Build Step and Self-Hosted Voice
KotobaMon shows how a 3D browser game can ship without a build pipeline, runtime voice API or backend—and when those trade-offs make business sense.
KotobaMon shows how a 3D browser game can ship without a build pipeline, runtime voice API or backend—and when those trade-offs make business sense.
Written recommendations from Trafik og Veje, Aarhus Municipality (2011) and AgroTech (2010).